Nuclear Reactor Simulator

Nuclear Power Plant: Complete Version

Declan Hatfield and Owen Eddy

Nucleargenerator25.0.apk copy

Final: nuclear reactor simulator

Corey Predella and 2 OthersDeclan Hatfield
Owen Eddy

Nuclear Reactor Simulator

by Owen Eddy and Declan Hatfield

Nuclear Reactor Simulator was devised in order to teach society about the safety of power plants. A common misconception of nuclear power plants is that they are unstable and dangerous, and our project aims to destroy that stereotype. Through hands-on experience, players will learn about the safety features of real power plants, and interact with a stereotypical version of a nuclear power plant. We hope this project will teach players that nuclear reactors are much safer than the media portrays them to be.

BRIEF

Throughout the past four weeks, a game was created that simulates the reality of power plants vs the stereotypes of them. There are often misconceptions of power plants being dangerous and unstable, and this game attempts to combat that. The game features a realistic, modern power plant control room that teaches players about the safety features of modern power plants, while a more stereotypical reactor room demonstrates how society’s misconceptions are incorrect. This game would be beneficial towards anyone with this misconception, and would hopefully dispel their fears. 

The game was created for anyone who wants to learn about safety features and power plants while also having fun. It was designed and created in Unity, and was originally going to be a much bigger game, but was compacted down for an easier experience. It is geared towards anyone with a fear of power plants, and shows them that not only are power plants safe, but they are also better for the environment than fossil fuels. 

Final: diargam

Owen Eddy and Declan Hatfield

button teleports

player to T1

fuel rods have about

the same velocity and

bounce as a basketball

or tennis ball

description of

our project and

how this room

represents

modern

power plants

chair in front of monitors is very similar to the setup of a real power plant

monitors give various information about power plants

credits/

sources

disposal, to put

fuel rods in

(also acts

as a hoop)

glass window

slider doesn't do anything, but represents balancing power input/output

button teleports player to T2

T2

T1

button/lever

decals

button opens door

gloves can be held (not worn, as the socket became annoying and got in the way)

button resets coolant video

coolant video shows a rising temperature leading to an explosion

fuel rod export v2

Owen Eddy and Declan Hatfield
fuel rod export v2.unitypackage

yeah ig

fuel rod export main

Owen Eddy and Declan Hatfield
fuel rod export main.unity

welcome

declan upload

Declan Hatfield and Declan Hatfield
DeclanHatfiledsave.unitypackage

yeah

midreview notes

Owen Eddy and Declan Hatfield

fuel rod backup

Owen Eddy and Declan Hatfield
fuel rod backup.unitypackage

hi

end of week notes

Owen Eddy and Owen Eddy

I got a lot of work done today, mostly fixing bugs. We've decided to go for a game with expectations vs reality of nuclear power plants. I'm working on the expectation side, which is chaotic and insane, and Declan is going for a more modern approach to a real power plant. 

april 4 update part 2

Owen Eddy and Declan Hatfield