ο»Ώπ π π π π π π π
ο»ΏBy Dhruv & Patrick
Thesis
The point of our experience is to educate people about the pros and cons of different types of energy sources including wind, solar, geothermal, biomass and fossil fuels. To do this, we are creating a quiz. There will be two questions, if you guess the correct answer, you move on to the next question. If you guess the question incorrectly, you start from the beginning. Each dome is designed to be a unique experience for the user.
We messed around with the programming
Sketch
ο»ΏThe Mid-Review helped us combine the dome and decision making.
Domes
We researched more about renewable energy types
Walk through hall making choices
ο»ΏThe Escalator idea
We ended up at
our final project
Precedents
Wind turbines were the
first renewable energy
we thought of since it's
well known and there's
a lot to it.
We used solar since it's
a very common type of
energy that many people
use and know about.
Wind Turbines
Solar Panels
Precedents
ο»ΏWe liked the idea of having portals since
they can make you
travel fast and would help keep our younger audience engaged.
We wanted to give the
player the ability to chose
their own path since
that can help people learn
ο»ΏPortal
ο»ΏChoices
Research & Inspiration
How much longer we can use coal
- We will run out of coal in 114 years
- This is if we stay at out current use
ο»ΏTeach about renewable energy sources and help people switch
ο»ΏIt showed us that it is important to teach people about renewable energy since if we do soon we will run out of coal and oil.
ο»ΏWind turbine power production
- In the U.S.wind turbines have the potential to power 940 homes for a full month
ο»ΏTry to tell people about wind turbines
ο»ΏWe felt that we should talk about wind turbines since they can produce lot of energy but more need to be made and for that to happen people need to know about them.
First Concept Sketches
Hands
Options
Sketches
Tycoon
ο»ΏDrilling for Oil
Renewable Home Design
ο»ΏMining for Fossil Fuels
Sketches
Choices sketches
Hall
ο»ΏDome
What Worked?
What Didn't?
- It conveyed a deeper meaning
- It took advantage of VR
- The power-ups
ο»ΏThe Escalator Idea
A game where you're climbing up a
down escalator and you have different types of energy power ups to make you go faster.
Prototype 2
Video
Technical Diagramο»Ώ
Wind
Solar
Biomass
Hydro
Nuclear
Fossil
End Dome
ο»ΏStart Dome
Change #1: Adding the hints
Change #3: Making
the wind turbines spin
ο»ΏWe made it so that you can go down into the dome and search for the hint to the question.
ο»ΏWe wanted to add motion to our experience to enhance it, this
also added a sense of realism in our scene.
Change #2: Adding a
start and end dome
ο»ΏWe felt as though the experience felt incomplete without a start and and end dome.
Reflecting & Looking Forward...
- ο»ΏAdd sound.
- make you teleport better.
- make smoke move.
- work on things 1 at a time.
- make the view room bigger.
- give each dome its own terrain.
ο»ΏFinal Images
Patrick
Domeland is a game in which the user will be in a glass box in the air where they can look down at a question. The user can also go down to the area they were looking at and look around for a hint to help you get the answer. Domeland hopes to help teach people about how renewable energy works and possibly get them to switch.
Domeland is a game as it hopes to help teach kids about renewable energies so they can get their parents to switch and when they grow up they will know more about renewable energy sources. The user will be presented with a question and have a door on each side of them. If you get it right they will be teleported to the next dome and if they get it wrong they will be reset to the start.
Dhruv
Domeland is a VR experience designed to educate people about random facts involving renewable energy. The idea is that there are multiple domes, each one of them containing a different type of energy source., The useryou will also be presented with a question, and itβs the usersyour job to find the hidden clue in the dome, which should lead the useryou to the correct answer!
Domeland was created to teach the next generation of humans to teach them about the pros and cons of different energy sources from a young age. Furthermore, Domeland was designed for a younger audience around ages 7-12. Overall Domeland gives an immersive VR experience while teaching you about different energy sources.